Attending IBC in Amsterdam early in September in order to do a Press Conference to Launch Post Production Pro I took the opportunity to visit the Stands (Booths if you are North American) of the main competitors to our product. One wasn't actually at the show although I gather they held a party, perhaps to celebrate not having to stand on a stand for 5 days? I also talked to various resellers and actual users of the competing products to find out what they thought of the competition so we could plan how best to market Post Production Pro.
Several things struck me:
Software DNA
You can see the DNA denoting the origin of each of these products quite clearly in their current form. The DNA of an software product encompasses the key assumptions about the main purpose of the system made by its original architect. Such assumptions are virtually impossible to remove later when marketing say the product should also do something else, not originally envisaged, unless you rewrite the entire system. Having recently rewritten our original first generation Deskspace system, aimed at the law firms market, into the second generation aimed at any type of professional - using a very high level of configuration to achieve this - I have learnt alot about software DNA. For example, one competitor was originally a room booking system. Today may years later, if you want to plan an activity that will not occur on your own premises you still have to create an imaginary "Room" in which that activity takes place.
Powerful but difficult to use
The competiton produce undoubtedly powerful products, if you know how to do it you can do some great things with them. Some very clever people have laboured for years to extend and develop further the original information systems envisaged by their creator and you have to give them great respect for that.
However, the key word here is "IF". In reality, talking to actual users, they generally find much of what these systems will do far too complex to use in practice in a frantically busy working environment.
True Ease of Use
Thus when we presented Post Production Pro and said that at our first deployment at Shepperton Studios they had used it for 12 weeks before asking for any training - I detected an element of surprise in the room.
In our design we have focused on what we call "true ease of use". That means that a member of the target user group can sit down at Post Production Pro and use it without formal training. They may require training or master classes to learn about the more sophisticated power user shortcuts, but that comes later after they have become familar with basic use of their new information system.
What users of competing products say
Interestingly, having talked to quite a number of users I have yet to find any actual user of the competition willing say anything really positive about the system they are using. Comments like:
"the best of a mediocre bunch"
"I hate it but we have paid for it so we have to use it for several years minimum"
"I can't wait to get rid of it - as soon as my boss will agree"
"It falls over regularly when linking to our core enterprise content management system and we have to wait for several days before they fix it. After a few months the supplier's interest in supporting us has much reduced"
are all I have heard. In fact so negative I searched hard for a positive comment I could include here for balance, unsuccessfully. So it is up to me to give the positive comment that, as I mentioned above, I am personally very impressed by what these systems will do, if you know how.
Charcoal Interface
I could hardly help but notice that many of the current generation of digital asset management and editing software made extensive use of grey and near black interface elements and thus decided to offer an alternative interface for Post Production Pro inspired by this approach.
Three days later we has a trial version we shipped to several users to try, got their feedback which was enthusiastic, made a couple of adjustments and released it. Thus our users can now select from three interfaces:
"Lite" using simple graphics for low powered machines
"Pro" our original much loved colour keyed interface in mathematically balanced shades
"Pro Charcoal" using mainly mid / dark greys and near black with a few hints of the original colours
===ENDS===
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